How to play

Change the world, not the walker

You never move a creature. You read where each star is headed, drop pieces onto its path, tap Boot and let sixteen beats prove your plan.

The idea in two boards

Every path is drawn before you play

Left alone, this pink star walks right past the black hole of its colour. One arrow on its path, turned to point down, drops it straight in. Reading the dotted line and fixing it with the fewest pieces is the whole game.

Its path misses
One arrow fixes it

The rules

Six rules, zero surprises

One step a beat

Every star walks one square forward on every beat. A run lasts 16 beats at 100 BPM, so each plan plays out in under ten seconds.

Blocked means turn right

When the next square is the edge of the board or a wall (a chimney, a dead satellite, a sleeping moon), the star turns clockwise instead of moving. A turn uses up that beat.

Holes want their own colour

A black hole swallows one single star of its own colour. Fill every hole by the end of beat 16 and the sky is clean.

Two on one square smoosh

Stars that land on the same square on the same beat fuse into one blob. A blob can never fill a hole, and it wrecks every hole it walks over.

Chord beats curse

A smoosh that happens on beat 4, 8, 12 or 16 comes out cursed: inverted colours and a name ending in SKRAA. The Book keeps those separately.

Big Yolk is watching

If any hole is still open or wrecked when the beats run out, the run fails and Big Yolk wakes up. Rewind keeps your pieces, so you only fix what went wrong.

Your pieces

Three tools for a stubborn sky

Every level gives you exactly the kinds of piece it needs and not one piece more. Pick a piece in the tray, then tap a square.

The arrow

Deflecto

Sets the direction of any star that steps onto it. It lands pointing right; tap it to turn it a quarter turn clockwise, and hold it to lift it off the board.

The pause

Nap cone

Holds a star still for exactly one beat, then lets it carry on. Perfect for letting another star pass before a crash.

The repaint

Gloop

Recolours a star as it steps in, so it fits a black hole of a different colour.

The smoosh

Crashes you want to see

Walk two stars into the same square and the world freezes for a moment while they fuse into a brand-new creature with a brand-new name. It will cost you the level, but it fills a page of your Smoosh Book, and the Book has 78 pairs to find.

Same square, same beat: smoosh
The Smoosh Book screen listing discovered fusions
A level in play showing the beat bar, dotted paths, the piece tray and the Boot key

Tools on every board

Plan with everything in view

  • The beat bar

    Drag along it before you Boot to see where every star stands on each beat. Squares where two stars will meet glow, so a crash never surprises you.

  • Rewind

    After a run, Rewind puts you back in setup with every piece still where you left it.

  • Clear

    Lifts every piece off the board in one tap when you want to start the level fresh.

  • Board codes

    Copy the code from any result and paste it in Settings to load that exact board again, on your phone or a friend's.

Coming soon

Ready to move some planets?

Wandering Stars lands on the App Store soon: free, with no ads and nothing to buy.